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Take-Two Interactive Software Inc (TTWO)
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Take-Two Interactive Reports 2025 Q2 Results: A Mixed Bag of Triumphs and Trials

Last updated: November 07, 2024
Taurigo

Take-Two Interactive Software Inc., a leading player in the interactive entertainment industry, has released its financial results for the second quarter of fiscal year 2025. The company's performance showcases both growth in certain areas and challenges that have persisted in the competitive landscape of gaming.

1. Company Overview

Take-Two operates through its well-known labels, Rockstar Games, 2K, and Zynga, focusing on developing, publishing, and marketing engaging entertainment experiences worldwide. With a notable portfolio that includes blockbuster franchises like Grand Theft Auto and NBA 2K, the company aims to maintain its leadership in the gaming sector.

2. Financial Highlights

Income Statement Overview

For the quarter ending September 30, 2024, Take-Two reported a revenue of $1.35 billion, a notable increase from $1.29 billion in the same quarter of the previous year. However, this revenue growth came with significant operational challenges, resulting in a net loss of $365.5 million, compared to a loss of $543.6 million in the prior year. The increase in revenue was primarily fueled by strong sales from its mobile segment, particularly from Zynga’s offerings.

Income Statement of Take-Two Interactive Software Inc
Nov 2023 Nov 2024
Net Income
-1.51B-3.62B
Profit
-1.51B-3.62B
Net Income Continuing
-1.51B-3.62B
Income Tax Expense
-223.3M188.7M
Pretax Income
-1.73B-3.43B
Non-operating Income
-113.3M-108.7M
Operating Income
-1.62B-3.32B
Revenue
5.43B5.45B
Costs and Expenses
7.06B8.78B
Cost of Revenue
3.40B2.81B
Operating Expenses
3.65B5.97B
Depreciation, Depletion & Amortization
155.8M177.6M
Impairment Expense
165.4M2.17B
Research & Development
955M936.4M
Restructuring Charge
0170.9M
Selling, General & Administrative
2.38B2.50B

Cash Flow Analysis

The cash flow statement indicates a net change in cash of -$152.3 million for the quarter, a stark contrast to the positive cash flow of $25.5 million in Q2 of 2024. The negative cash flow was primarily driven by a significant operational loss and increased capital expenditures, reflecting ongoing investments in product development and acquisitions.

Cash Flow Statement of Take-Two Interactive Software Inc
Nov 2023 Nov 2024
Net Change in Cash
-371.3M33.4M
Effect of Exchange Rate Changes
12.9M18.5M
Net Cash from Operating Activities
-84.5M-405.3M
Operating Profit
-1.51B-3.62B
Adjustment to Operating Profit
1.42B3.21B
Net Cash from Investing Activities
-25.4M-156.5M
Business & Interest in Affiliates
167M-4.3M
Investments
-304.1M10.8M
Productive Assets
164.7M153.7M
Other Investing Activities
2.2M3.7M
Net Cash from Financing Activities
-274.3M576.7M
Debt
-1.35B590.2M
Equity Issuance/Repurchase
72.8M44.4M
Other Financing Activities
1.01B-57.9M

Balance Sheet Snapshot

As of September 30, 2024, Take-Two's total assets stood at $13.07 billion, down from $15.20 billion a year prior. The company’s liabilities also increased to $7.27 billion, resulting in total equity of $5.79 billion. The decline in total assets can be attributed to the increase in current liabilities, reflecting ongoing operational pressures.

Balance Sheet of Take-Two Interactive Software Inc
Nov 2023 Nov 2024
Total Assets
15.20B13.07B
Total Current Assets
2.53B2.70B
Cash and Equivalents
756.8M876.1M
Short-term Investments
45.1M3.5M
Accounts Receivable
814.5M858.9M
Restricted Cash and Investments
424.4M357.5M
Prepaid Expenses
319M433.4M
Other Current Assets
177M176.3M
Total Non-current Assets
12.67B10.36B
Intangible Assets
10.37B7.54B
Non-current Deferred Tax Assets
12.3M0
Net PP&E
392M433.5M
Lease Assets
312.8M336.6M
Other Non-current Assets
1.57B2.05B
Total Liabilities and Equity
15.20B13.07B
Total Liabilities
6.77B7.27B
Total Current Liabilities
3.00B3.20B
Accounts Payable and Accrued Liabilities
1.44B1.47B
Current Debt
434.6M658.2M
Current Deferred Revenue
1.11B1.06B
Total Non-current Liabilities
3.77B4.07B
Long-term Debt
2.70B3.05B
Non-current Deferred Revenue
60.6M34.7M
Non-current Deferred Tax Liabilities
278.5M281.9M
Other Non-current Liabilities
731M703.8M
Total Equity and Non-controlling Interests
8.43B5.79B
Total Equity
8.43B5.79B

3. Segment Performance

Rockstar Games

Rockstar continues to thrive with its flagship titles, particularly the Grand Theft Auto series, which has sold over 430 million units globally. The anticipation surrounding the upcoming release of Grand Theft Auto VI in fall 2025 is expected to drive future engagement and revenue.

2K Games

The 2K label has seen success with several new releases, including NBA 2K25 and other titles that have contributed to its revenue streams. The acquisition of the Borderlands and Tiny Tina’s Wonderlands franchises last year has diversified its portfolio and opened new avenues for growth.

Zynga

Zynga's revenue surged by $94 million, with popular titles like Star Wars: Hunters and Game of Thrones: Legends capturing the mobile gaming audience's attention. The mobile segment accounted for 54.7% of total net revenue, underscoring the importance of mobile gaming in the company’s strategy.

4. Challenges Ahead

Despite the overall revenue growth, Take-Two faces several challenges:

  • Economic Environment: Ongoing economic uncertainties and inflation continue to impact consumer demand and retailer performance.
  • Platform Dependency: The company's success hinges on the acceptance and performance of third-party gaming consoles, which can affect sales.
  • Digital Distribution: The evolving landscape of online content delivery and digital distribution remains a challenge as consumer preferences shift.

5. Looking Forward

Take-Two’s management remains optimistic about upcoming releases and international expansion, particularly in Asia, the Middle East, and Latin America. The recent multi-year license agreement to develop an online version of its NBA simulation game in China is a strategic move aimed at capturing new markets.

As the company prepares for a busy release schedule, including titles like Sid Meier’s Civilization VII and WWE 2K25, investors will be keenly watching how these products perform in the market and their impact on Take-Two's financial health.

6. Conclusion

Take-Two Interactive's Q2 2025 results reflect a company at a crossroads—balancing growth opportunities against operational challenges. While the financials indicate progress in revenue generation, the losses highlight the need for strategic adjustments. As the company gears up for significant product launches and continues its commitment to innovation, its performance in the upcoming quarters will be critical in determining its trajectory in the competitive gaming landscape.

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