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Take-Two Interactive Software Inc (TTWO)
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Take-Two Interactive Software Inc. Reports Strong Financial Growth in 2026 Annual Report

Last updated: May 22, 2026
Taurigo

Take-Two Interactive Software Inc., a key player in the global interactive entertainment landscape, released its annual report for the fiscal year ending March 31, 2026. The company showcased an impressive turnaround, characterized by significant revenue growth and a substantial reduction in operating losses.

1. Overview of Financial Performance

For the fiscal year 2026, Take-Two reported net revenues of $6.66 billion, reflecting an 18.2% increase compared to the previous year. This growth can be attributed to strong performances from flagship franchises and an increase in recurrent consumer spending, which accounted for 78.1% of net revenue. The company achieved a noteworthy operating loss of $104.2 million, a significant improvement from the previous year's loss of $4.39 billion.

Key Financial Figures

  • Net Revenue: $6,656.4 million (2026) vs. $5,633.6 million (2025)
  • Operating Loss: $104.2 million (2026) vs. $4,391.1 million (2025)
  • Net Loss: $298.2 million (2026) vs. $4,478.9 million (2025)
Income Statement of Take-Two Interactive Software Inc
May 2025 May 2026
Net Income
-4.47B-298.2M
Profit
-4.47B-298.2M
Net Income Continuing
-4.47B-298.2M
Income Tax Expense
-12.4M100.4M
Pretax Income
-4.49B-197.8M
Non-operating Income
-100.2M-93.6M
Operating Income
-4.39B-104.2M
Revenue
5.63B6.65B
Costs and Expenses
10.02B6.76B
Cost of Revenue
2.57B2.84B
Operating Expenses
7.45B3.91B
Depreciation, Depletion & Amortization
229.4M198.5M
Impairment Expense
3.54B0
Research & Development
1.00B1.07B
Restructuring Charge
106.5M-4.4M
Selling, General & Administrative
2.56B2.64B

2. Revenue Breakdown

Geographic Distribution

The revenue stream from the United States reached $3.94 billion, a 15.66% increase from fiscal 2025, whereas international revenue surged to $2.71 billion, marking a 21.97% growth. This highlights the company’s effective strategy in capitalizing on global markets.

Revenue by Geography in 2026

Product and Service Revenue

In terms of product categories, revenue from console games significantly contributed to the overall growth, amounting to $2.59 billion, a 23.73% increase year-over-year. Mobile gaming also saw a robust performance with $3.33 billion, reflecting a growth of 13.29%. Notably, digital online channels accounted for 97.0% of total net revenue, emphasizing the shift towards digital distribution.

Revenue by Products or Services in 2026

3. Strategic Insights and Product Releases

The fiscal year was marked by several key titles launched by 2K, including Mafia: The Old Country, NBA 2K26, Borderlands 4, and WWE 2K26. Anticipation for the upcoming Grand Theft Auto VI, scheduled for release on November 19, 2026, is expected to further boost revenues.

Economic and Competitive Challenges

Despite the positive financial results, Take-Two remains vigilant regarding macroeconomic factors, such as inflation and global tariff policies, which can affect consumer demand. The competitive landscape has seen increased consolidation, with larger competitors potentially posing challenges during economic downturns.

4. Operating Expenses and Cost Management

Operating expenses saw some shifts, with selling and marketing expenses increasing due to heightened promotional efforts for key titles. Research and development expenses also rose, reflecting the company’s commitment to innovation, particularly following the acquisition of Gearbox. Overall, Take-Two’s strategic focus on cost management has contributed to reducing goodwill impairment and business reorganization expenses significantly.

Financial Health and Liquidity

As of March 31, 2026, Take-Two reported $1.64 billion in cash and equivalents, an increase from the prior year, driven by positive cash flows from product sales and a public offering. The company remains focused on funding product development and managing working capital effectively.

Balance Sheet of Take-Two Interactive Software Inc
May 2025 May 2026
Total Assets
9.18B9.38B
Total Current Assets
2.81B3.19B
Cash and Equivalents
1.45B1.54B
Short-term Investments
9.4M443.8M
Accounts Receivable
771.1M737M
Restricted Cash and Investments
14.9M13.2M
Prepaid Expenses
402.8M301.5M
Other Current Assets
161.6M158.5M
Total Non-current Assets
6.36B6.18B
Intangible Assets
3.39B2.71B
Net PP&E
443.8M445.4M
Lease Assets
326.1M334.6M
Other Non-current Assets
2.20B2.68B
Total Liabilities and Equity
9.18B9.38B
Total Liabilities
7.04B5.87B
Total Current Liabilities
3.61B2.58B
Accounts Payable and Accrued Liabilities
1.32B1.32B
Current Debt
1.21B100.1M
Current Deferred Revenue
1.08B1.15B
Total Non-current Liabilities
3.42B3.28B
Long-term Debt
2.51B2.48B
Non-current Deferred Revenue
25.4M29.7M
Non-current Deferred Tax Liabilities
259.6M182.3M
Other Non-current Liabilities
629.6M583.5M
Total Equity and Non-controlling Interests
2.13B3.51B
Total Equity
2.13B3.51B

5. Conclusion

Take-Two Interactive Software Inc. has demonstrated a robust financial turnaround in 2026, characterized by strong revenue growth and improved operational metrics. As it prepares for the future, including the highly anticipated release of Grand Theft Auto VI, the company is well-positioned to capitalize on its diverse portfolio and expand its market presence further. The financial results underline Take-Two's commitment to innovation, strategic investment in key titles, and its adaptability in a rapidly changing gaming industry.

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