Take-Two Interactive Software Inc (TTWO)
Media and Entertainment • Communication Services
Financial Metrics
Price to Earnings-141.81x
Revenue Growth (1Y)15.3%
Debt to Equity0.72x
Strengths
Valuation
Take-Two Interactive Software Inc is overvalued
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August 07, 2026Why Take-Two Is Keeping Bookings Guidance Steady Even as ‘GTA VI’ Preorders Are ‘Unprecedented’

August 07, 2026Take-Two Interactive Software, Inc. Reports Results for Fiscal First Quarter 2027

August 07, 202610-Q Quarterly Report for 2027 Q1

July 22, 2026NBA® 2K27 Cover Athletes Revealed: Victor Wembanyama, Caitlin Clark, and Derrick Rose

July 09, 2026Take-Two Interactive Software, Inc. to Report First Quarter Fiscal Year 2027 Results on Friday, August 7, 2026

June 24, 2026Grand Theft Auto’s New Game Won’t Come With a Disc. That’s a Big Deal.

June 24, 2026‘Grand Theft Auto VI' is still on track for 2026 release. Buy its owner's stock, BTIG says

June 24, 2026Rockstar Games Announces Pre-Orders for Grand Theft Auto VI

June 18, 2026GTA 6 Preorder Announcement Crushes Delay Fears—And Sends Take-Two Stock Flying

June 02, 2026'Grand Theft Auto VI' maker's stock is a buy ahead of highly anticipated game release, says Piper Sandler

May 22, 2026Dow Jones Hits Record Highs, DELL Jumps 15%: Stock Market Today

May 22, 2026Stock Market Today: Dow Jones, S&P 500 Futures Gain As Investors Eye US-Iran Peace Talks—Estee Lauder, Workday, Zoom In Focus

May 22, 2026Ross Stores, BJ's Wholesale Club And 3 Stocks To Watch Heading Into Friday

May 22, 202610-K Annual Report for 2026 FY

May 21, 2026Take-Two Stock Rallies After Q4 Beats Estimates: Details

May 21, 2026Top Wall Street Forecasters Revamp Take-Two Interactive Expectations Ahead Of Q4 Earnings

May 21, 2026‘Grand Theft Auto VI’ Is Slated for November. Is Take-Two Interactive Stock a Steal?

May 21, 2026Take-Two Interactive Software, Inc. Reports Results for Fourth Quarter and Fiscal Year 2026

May 20, 2026GTA VI release to boost Take-Two after 'Project Genie' slump, says Morgan Stanley ahead of earnings

May 11, 2026Take-Two Interactive Software, Inc. to Present at the TD Cowen 54th Annual Technology, Media & Telecom Conference

May 04, 2026$1000 Invested In Take-Two Interactive 10 Years Ago Would Be Worth This Much Today

April 23, 2026Take-Two Interactive Software, Inc. to Report Fourth Quarter and Fiscal Year 2026 Results on Thursday, May 21, 2026

April 14, 2026Here's How Much You Would Have Made Owning Take-Two Interactive Stock In The Last 10 Years

April 14, 2026Grand Theft Auto-Maker Rockstar Games Data Breach: Hackers Claim Theft Of Nearly 80 Million Records Through Anodot And Snowflake Vulnerability

March 06, 2026The Show Never Stops in WWE® 2K26 King of Kings Edition, Attitude Era Edition, and Monday Night War Edition Available Now Worldwide

February 18, 2026Tiger Global Dials Back AI Heavyweight Bets In Q4 Amid Valuation Concerns

February 18, 2026CBS and Zynga Bring Survivor Season 50 into The Hands of Fans with Partnership in Words With Friends, Zynga Poker, Two Dots, and More

February 04, 2026Take-Two Interactive Enters 'Multi-Year Earnings Inflection'

February 04, 202610-Q Quarterly Report for 2026 Q3

February 03, 2026Take-Two Interactive: Blowout Q3 Earnings And More

February 03, 2026Here's How Much You Would Have Made Owning Take-Two Interactive Stock In The Last 10 Years

February 03, 2026Take-Two Interactive Software, Inc. Reports Results for Fiscal Third Quarter 2026

February 02, 2026Palantir, AMD, Amazon and More Stocks with Earnings This Week

January 30, 2026Unity, Take-Two Shares Sink After Google Unveils AI World-Building Tech 'Project Genie'

January 30, 2026“The Best in the World” CM Punk Graces WWE® 2K26 Cover as Four New Match Types, Upgrades to All Game Modes, and Unprecedented Roster Ensure The Show Never Stops

January 21, 2026Take-Two Interactive CEO Strauss Zelnick spends 25% of his time on mentoring, and he starts with two simple challenges

January 06, 2026Take-Two Interactive Software, Inc. to Report Third Quarter Fiscal Year 2026 Results on Tuesday, February 3, 2026

December 15, 2025Here's How Much You Would Have Made Owning Take-Two Interactive Stock In The Last 20 Years

December 02, 2025Here's How Much You Would Have Made Owning Take-Two Interactive Stock In The Last 15 Years

November 24, 2025Here's How Much You Would Have Made Owning Take-Two Interactive Stock In The Last 20 Years

November 07, 2025Take-Two Shares Fall After Rockstar Delays Grand Theft Auto VI

November 07, 2025AI Stocks Extend Selloff, Nasdaq 100 Eyes Worst Week Since April: What's Moving Markets Friday?

November 07, 2025Here's How Much $1000 Invested In Take-Two Interactive 20 Years Ago Would Be Worth Today

November 07, 2025Take-Two Stock Falls on Latest Delay for Grand Theft Auto

November 07, 2025Stock Market Today: S&P 500, Nasdaq Futures Rise After Big Tech-Led Decline— Tesla, Expedia, IREN, Archer Aviation In Focus
A. Company Overview
Take-Two Interactive Software Inc. is a prominent developer, publisher, and marketer of interactive entertainment, serving a global audience. The company operates through several well-known labels: Rockstar Games, 2K, Private Division, and Zynga. Take-Two’s product range is designed for various gaming platforms, including console systems (such as Sony's PlayStation 4 and 5, Microsoft's Xbox One and Series X|S, and Nintendo's Switch), personal computers (PCs), and mobile devices like smartphones and tablets. The distribution of its products occurs through multiple channels, including physical retail, digital downloads, online platforms, and cloud streaming services.
B. Strategy
Overview
Take-Two's strategic vision centers around becoming the most innovative and efficient player within the evolving interactive entertainment sector. The company's diverse portfolio encompasses all major gaming platforms and a multitude of genres, aimed at producing high-quality and engaging franchises that draw in a broad demographic of players, ranging from casual gamers to avid enthusiasts.
Most of the company’s intellectual property is self-developed, which helps to solidify its competitive advantage. Take-Two's strategy revolves around creating proprietary software content across genres such as action, adventure, sports, casual gaming, and strategy, which is distributed worldwide.
Support for Creative Teams
Innovation and creativity are fundamental to Take-Two's operational ethos. The company employs a significant workforce of 12,371 individuals, with a heavy concentration in game development. Teams across Rockstar Games, 2K, Private Division, and Zynga are renowned for their ability to set industry benchmarks through exemplary game development. Private Division particularly focuses on collaborating with top independent creators to bring unique titles to market.
Take-Two places a substantial emphasis on nurturing talent within its organizations, supporting both recruitment and retention efforts to maintain a skilled and motivated workforce that can thrive in a highly competitive landscape.
Focus on Quality Titles
Take-Two seeks to produce high-quality titles that extend the life of its intellectual properties. The company manages the rights to 48 proprietary brands, alongside a selective approach to developing titles based on licensed properties, including reputable sports franchises. A systematic product investment review process governs the evaluation and assessment of potential titles, balancing investment risks with market performance and ensuring that high standards are upheld throughout development.
C. Business Segments
Take-Two generates the bulk of its revenue through the sale of interactive entertainment content. This includes internally developed titles and third-party products, in-game purchases, virtual item sales, and live services across various platforms.
Rockstar Games
Rockstar Games is known for creating limited, high-impact titles that maintain enduring popularity. This label encompasses some of the most significant franchises in the gaming industry, including the Grand Theft Auto series, which is considered a cultural phenomenon. Titles developed by Rockstar have consistently received critical acclaim and commercial success, exemplified by Grand Theft Auto V's remarkable sales figures and continued engagement through Grand Theft Auto Online.
2K
2K has carved a niche in a wide array of entertainment genres, from sports to role-playing games. The label is recognized for its flagship titles, such as NBA 2K, which remains at the forefront of basketball gaming, alongside franchises like BioShock and XCOM. The recent acquisition of Gearbox Entertainment demonstrates 2K's commitment to expanding its intellectual properties and enhancing its diverse game offerings.
Private Division
Private Division focuses on publishing innovative titles from leading indie developers. This label is responsible for successful titles like Kerbal Space Program, contributing significantly to Take-Two's diverse offerings.
Zynga
Zynga specializes in mobile gaming, delivering a robust portfolio of free-to-play games that leverage in-game purchases and advertising revenue. The label has an extensive list of popular franchises, effectively engaging millions of players worldwide through highly downloaded games such as FarmVille and Words With Friends.
D. Recent Developments
Take-Two is actively pursuing growth opportunities, including the planned acquisition of Gearbox Entertainment, emphasizing its ongoing strategy to enhance its portfolio and market presence. This acquisition is expected to fortify Take-Two's position in the gaming industry and broaden its IP offerings.
E. Intellectual Property
Intellectual property is an integral component of Take-Two's business model. The company is committed to the creation, acquisition, licensing, and safeguarding of its branded content. Through a combination of copyrights, trademarks, patents, and trade secrets, as well as strategic licensing agreements with various entities, Take-Two ensures robust protection and maximization of its content development potential.
F. Manufacturing and Distribution
Take-Two collaborates with platform manufacturers like Sony, Microsoft, and Nintendo for the production of physical copies of its software. The company issues purchase orders to approved manufacturers and ensures all aspects of packaging and distribution meet established quality standards.
The product distribution channels are diverse, incorporating both digital and physical formats, with a heavy focus on digital platforms as primary channels for engagement, while also recognizing the enduring importance of traditional retail.
G. Competition
The interactive entertainment landscape is highly competitive, with numerous formidable players vying for market share. Competitors range from large entities like Activision Blizzard and Electronic Arts to emerging firms focusing on mobile gaming. The competition is characterized by innovations in gameplay, product quality, brand recognition, and strategic marketing.
Take-Two’s success hinges on its ability to create hit titles that resonate with consumers while intensely managing development and marketing expenses in an ever-evolving market.
H. International Operations
Take-Two's operations extend significantly overseas, with a substantial portion of net revenue deriving from international markets. Particularly in Asia, the company is focused on expanding its distribution and online gaming initiatives, with notable efforts in regions like China for popular franchises such as NBA 2K, facilitating its strategic position on a global scale.
Stock Infos
SectorCommunication Services
IndustryMedia and Entertainment
CEOStrauss Zelnick
Dividends

Gaming & Video Games
Take-Two develops, publishes, and markets interactive entertainment content, which encompasses a range of video games across various genres and platforms, including console systems, PCs, and mobile devices.

Mobile Gaming
With its subsidiary Zynga, Take-Two specializes in mobile gaming, offering free-to-play games that monetize through in-game purchases and advertising.

Media & Entertainment Companies
As a significant player in the interactive entertainment sector, Take-Two engages in the creation and distribution of high-quality entertainment content that appeals to a broad audience.

E-Sports
Take-Two's franchises, such as NBA 2K, are often part of competitive gaming and e-sports. This involvement contributes to community engagement and ongoing player interaction.

Intangible Assets
Take-Two Interactive has strong brands like Grand Theft Auto, NBA 2K, and Red Dead Redemption, which are recognized and valued worldwide. These brands come with significant intellectual property protections that are difficult for competitors to replicate.

Customer Loyalty
The company has built strong emotional connections with its customers through high-quality games and engaging storytelling, leading to repeat purchases and a dedicated fan base.